#ifndef ALIEN_ATTACK_ESKELETOR_H
#define ALIEN_ATTACK_ESKELETOR_H

#include "Enemy.h"

struct Eskeletor : public Enemy
{
    virtual ~Eskeletor() {}
    Eskeletor() : Enemy()
    {
        // CONF
        m_dyingTime = 50;
        m_health = 3;
        m_moveSpeed = 3;
        m_bulletFiringSpeed = 50;
    }

    virtual void collision()
    {
        m_health -= 1;
        if (m_health == 0)
        {
            if (!m_bPlayedDeathSound)
            {
                // TODO:
            }
        }
    }
};

#endif // header file protect